Analysing gamification elements in educational environments using an existing gamification taxonomy (2019)
- Authors:
- Toda, Armando Maciel
- Klock, Ana Carolina Tomé - Universidade Federal do Rio Grande do Sul (UFRGS)
- Santos, Wilk Oliveira dos
- Palomino, Paula Toledo
- Rodrigues, Luiz Antonio Lima
- Shi, Lei
- Pinto, Ig Ibert Bittencourt Santana - Universidade Federal de Alagoas (UFAL)
- Gasparini, Isabela - Universidade do Estado de Santa Catarina (UDESC)
- Isotani, Seiji
- Cristea, Alexandra I
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.1186/s40561-019-0106-1
- Subjects: JOGOS DE COMPUTADOR; COMPUTADOR NO ENSINO; SISTEMAS TUTORES INTELIGENTES; ANÁLISE DE REQUISITOS
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Heidelberg
- Date published: 2019
- Source:
- Título do periódico: Smart Learning Environments
- ISSN: 2196-7091
- Volume/Número/Paginação/Ano: v. 6, p. 1-14, Dec. 2019
- Este periódico é de acesso aberto
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: gold
- Licença: cc-by
-
ABNT
TODA, Armando Maciel et al. Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, v. 6, p. 1-14, 2019Tradução . . Disponível em: https://doi.org/10.1186/s40561-019-0106-1. Acesso em: 28 maio 2024. -
APA
Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Palomino, P. T., Rodrigues, L. A. L., Shi, L., et al. (2019). Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, 6, 1-14. doi:10.1186/s40561-019-0106-1 -
NLM
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2024 maio 28 ] Available from: https://doi.org/10.1186/s40561-019-0106-1 -
Vancouver
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2024 maio 28 ] Available from: https://doi.org/10.1186/s40561-019-0106-1 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.1186/s40561-019-0106-1 (Fonte: oaDOI API)
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