Filtros : "Research and Practice in Technology Enhanced Learning" Limpar

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  • Source: Research and Practice in Technology Enhanced Learning. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, ONTOLOGIA, APRENDIZAGEM

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      PALOMINO, Paula Toledo et al. An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, v. 18, p. 1-35, 2023Tradução . . Disponível em: https://doi.org/10.58459/rptel.2023.18018. Acesso em: 10 jun. 2024.
    • APA

      Palomino, P. T., Toda, A. M., Rodrigues, L. A. L., Santos, W. O. dos, Nacke, L., & Isotani, S. (2023). An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, 18, 1-35. doi:10.58459/rptel.2023.18018
    • NLM

      Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 jun. 10 ] Available from: https://doi.org/10.58459/rptel.2023.18018
    • Vancouver

      Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 jun. 10 ] Available from: https://doi.org/10.58459/rptel.2023.18018

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