The bright and dark sides of gamification (2016)
Fonte: Lecture Notes in Computer Science. Nome do evento: International Conference on Intelligent Tutoring Systems - ITS. Unidade: ICMC
Assuntos: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA
ABNT
ANDRADE, Fernando e MIZOGUCHI, Riichiro e ISOTANI, Seiji. The bright and dark sides of gamification. Lecture Notes in Computer Science. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-319-39583-8_17. Acesso em: 24 abr. 2024. , 2016APA
Andrade, F., Mizoguchi, R., & Isotani, S. (2016). The bright and dark sides of gamification. Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-319-39583-8_17NLM
Andrade F, Mizoguchi R, Isotani S. The bright and dark sides of gamification [Internet]. Lecture Notes in Computer Science. 2016 ; 9684 176-186.[citado 2024 abr. 24 ] Available from: https://doi.org/10.1007/978-3-319-39583-8_17Vancouver
Andrade F, Mizoguchi R, Isotani S. The bright and dark sides of gamification [Internet]. Lecture Notes in Computer Science. 2016 ; 9684 176-186.[citado 2024 abr. 24 ] Available from: https://doi.org/10.1007/978-3-319-39583-8_17