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Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies (2016)

  • Authors:
  • USP affiliated authors: ISOTANI, SEIJI - ICMC
  • USP Schools: ICMC
  • DOI: 10.1007/978-3-319-39672-9_2
  • Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS); ONTOLOGIA; WEB SEMÂNTICA
  • Keywords: Gamification; Collaborative learning; CSCL scripts
  • Language: Inglês
  • Imprenta:
  • Source:
  • Conference titles: International Workshop Social Computing in Digital Education - SOCIALEDU 2015
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    Informações sobre o DOI: 10.1007/978-3-319-39672-9_2 (Fonte: oaDOI API)
    • Este periódico é de assinatura
    • Este artigo NÃO é de acesso aberto
    • Cor do Acesso Aberto: closed
    Versões disponíveis em Acesso Aberto do: 10.1007/978-3-319-39672-9_2 (Fonte: Unpaywall API)

    Título do periódico: Communications in Computer and Information Science

    ISSN: 1865-0929,1865-0937



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    Informações sobre o Citescore
  • Título: Communications in Computer and Information Science

    ISSN: 1865-0929

    Citescore - 2017: 0.39

    SJR - 2017: 0.17

    SNIP - 2017: 0.347


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    • ABNT

      CHALLCO, Geiser Chalco; MIZOGUCHI, Riichiro; BITTENCOURT, Ig I; ISOTANI, Seiji. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science[S.l: s.n.], 2016.Disponível em: DOI: 10.1007/978-3-319-39672-9_2.
    • APA

      Challco, G. C., Mizoguchi, R., Bittencourt, I. I., & Isotani, S. (2016). Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science. Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-39672-9_2
    • NLM

      Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.Available from: http://dx.doi.org/10.1007/978-3-319-39672-9_2
    • Vancouver

      Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.Available from: http://dx.doi.org/10.1007/978-3-319-39672-9_2

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