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The bright and dark sides of gamification (2016)

  • Authors:
  • USP affiliated authors: ISOTANI, SEIJI - ICMC
  • USP Schools: ICMC
  • DOI: 10.1007/978-3-319-39583-8_17
  • Keywords: Gamification; Intelligent tutoring systems; Addiction; Framework
  • Language: Inglês
  • Imprenta:
  • Source:
  • Conference titles: International Conference on Intelligent Tutoring Systems - ITS
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    Informações sobre o DOI: 10.1007/978-3-319-39583-8_17 (Fonte: oaDOI API)
    • Este periódico é de assinatura
    • Este artigo NÃO é de acesso aberto
    • Cor do Acesso Aberto: closed
    Versões disponíveis em Acesso Aberto do: 10.1007/978-3-319-39583-8_17 (Fonte: Unpaywall API)

    Título do periódico: Lecture Notes in Computer Science

    ISSN: 0302-9743,1611-3349

      Não possui versão em Acesso aberto
    Informações sobre o Citescore
  • Título: Lecture Notes in Computer Science

    ISSN: 0302-9743

    Citescore - 2017: 0.9

    SJR - 2017: 0.295

    SNIP - 2017: 0.655

  • Exemplares físicos disponíveis nas Bibliotecas da USP
    BibliotecaCód. de barrasNúm. de chamada
    ICMC2830179-10PROD 2830179
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    • ABNT

      ANDRADE, Fernando; MIZOGUCHI, Riichiro; ISOTANI, Seiji. The bright and dark sides of gamification. Lecture Notes in Computer Science[S.l: s.n.], 2016.Disponível em: DOI: 10.1007/978-3-319-39583-8_17.
    • APA

      Andrade, F., Mizoguchi, R., & Isotani, S. (2016). The bright and dark sides of gamification. Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-319-39583-8_17
    • NLM

      Andrade F, Mizoguchi R, Isotani S. The bright and dark sides of gamification [Internet]. Lecture Notes in Computer Science. 2016 ; 9684 176-186.Available from:
    • Vancouver

      Andrade F, Mizoguchi R, Isotani S. The bright and dark sides of gamification [Internet]. Lecture Notes in Computer Science. 2016 ; 9684 176-186.Available from:

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