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An agile method for developing OERs and its application in serious game design (2018)

  • Authors:
  • USP affiliated authors: MALDONADO, JOSÉ CARLOS - ICMC ; ISOTANI, SEIJI - ICMC
  • USP Schools: ICMC; ICMC
  • DOI: 10.1007/978-3-319-97934-2_12
  • Subjects: TECNOLOGIA EDUCACIONAL; MÉTODOS ÁGEIS; COMPUTAÇÃO APLICADA; JOGOS EDUCATIVOS
  • Keywords: Agile method; Educational resource; Serious games
  • Language: Inglês
  • Imprenta:
  • Source:
  • Conference titles: International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA
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    Informações sobre o DOI: 10.1007/978-3-319-97934-2_12 (Fonte: oaDOI API)
    • Este periódico é de assinatura
    • Este artigo NÃO é de acesso aberto

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    • ABNT

      ROCHA, Rafaela V.; VALLE, Pedro H. D.; MALDONADO, José Carlos; BITTENCOURT, Ig Ibert; ISOTANI, Seiji. An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science[S.l: s.n.], 2018.Disponível em: DOI: 10.1007/978-3-319-97934-2_12.
    • APA

      Rocha, R. V., Valle, P. H. D., Maldonado, J. C., Bittencourt, I. I., & Isotani, S. (2018). An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. doi:10.1007/978-3-319-97934-2_12
    • NLM

      Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.Available from: http://dx.doi.org/10.1007/978-3-319-97934-2_12
    • Vancouver

      Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.Available from: http://dx.doi.org/10.1007/978-3-319-97934-2_12

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